Marketplace and Player Value/Cost

With the regular season coming to an end I thought it might be a good time to do a quick refresher on the “Marketplace” and how it operates. This is what the rules have to say about the marketplace.

Rules section on marketplace at the time of this article 5-19-16 (subject to change)

  1. Marketplace

The transfer window will be open on The Farm between seasons. Transfer windows are a privilege not a right and the League reserves the right to open and close such windows as necessary and without notice. Any coach caught circumventing or taking advantage of the marketplace for gain outside what the League and its collective coaches would consider fair market is prohibited.

Teams that stay in the League from one season to the other will benefit most from the marketplace, since they will already be in the League from prior season(s) and have the most exposure to open windows.

4.1 Open Transfer Market Rules

Pro/Challenge Teams:

  • Pro Teams are permitted to purchase one player from the Farm during the open transfer market periods.
  • Pro Teams are prohibited from selling any players to other teams.

Farm Teams:

  • Farm Teams are permitted to purchase and sell players freely during open transfer market periods (unless such a transaction would be a prohibited transaction, such as buying and/or selling multiple players to a Pro/Challenge Team, etc.).

*Pro/Challenge teams are defined as a team that is currently participating in an MMLPro/Challenge Season and/or registered to participate in an upcoming Season.

*Farm Teams are defined as a team that is currently participating in the MML Farm league, and is not registered for upcoming MMLPro Season play.

 

That was the rules. It can be a little overwhelming to read it and try to understand all the little details and wording. The overall idea is to try and have a marketplace without leaving too many loop holes to be exploited. The current rules allow for a Pro/Challenge team or team going Pro/Challenge to buy 1 player at fair market value. Pro/Challenge teams cannot sell players. So, the other question is “What is the value of my player?” or “How much do I have to spend for the player I want?”

The players gold value is equal to their TV value times 1,000.

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  • Skaven Thrower is base cost of 70,000 so his TV is 70.
  • But, as a player is leveled up he gains value.
  • Each skill or stat has a value.
  • Normal Skills adds 20 TV (20,000 gold)
  • Double Roll Skills adds 30 TV (30,000 gold)
  • +MA (Move) and +AV (Armor) adds 30 TV (30,000 gold)
  • +AG (Agility) adds 40 TV (40,000 gold)
  • +ST (Strength) adds 50 TV (50,000 gold)
  • Stats lowered due to injury do not lower a players TV so it does not lower his gold cost either.

So, let’s look at the same type player and see how his leveling raises his price.

Example #1.

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  • Snikt Snaggletooth is a level 4 Skaven Thrower.
  • His base price is 70,000 gold
  • At level 2 he added +AG (40,000 gold)
  • At level 3 he added Accurate (Normal Skill 20,000 gold)
  • At level 4 he added Block (Normal Skill 20,000 gold)
  • This players total cost is 150,000 gold

Example #2.
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  • “Kid Twist” Reles is a level 4 Skaven Storm Vermin.
  • His Base price is 90,000 gold
  • At level 2 he added Horns (Double Skill 30,000 gold)
  • At level 3 he added Mighty Blow (Normal Skill 20,000 gold)
  • At level 4 he added Frenzy (Normal Skill 20,000 gold)
  • This players total cost is 160,000 gold

Example #3.

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  • Chestnut is a level 2 Wood Elf Lineman.
  • His Base price is 70,000 gold
  • At level 2 he added +ST (50,000 gold)
  • He also have a –AV injury that does not lower his TV so it does not lower his gold cost
  • This players total cost is 120,000 gold

Let’s put it all together

Test Question:

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  • Harvester of Sorrow is a level 5 Chaos Warrior

How much is this players value?

  • Hint #1: His base value is 100,000 gold
  • Hint #2: He is level 5 and has no skills to start
  • Hint #3: Agility and Passing skills are a double roll for him.