MML Board Meeting Minutes: 25th August 2018

1. Call to Order:

The meeting was called to order.

2. Call of the Roll:

Present: More_Shots, ReznorRulesYou, Josiah_Frost and Thunden

3. Determination of Quorum:

The meeting was not technically quorate, due to the absence of the commissioner. (The meeting was, however, later ratified by Preach.)

4. Commissioners Proposals, Proclamations & Communications:


5. Proposals and Communications from Board Members:


6. MML Blitz:


7. Consideration of, and Action Upon, Referred Proposals:
Proposal from Twelfman:
Proposal is lengthy and reproduced in full at the end of the minutes.
Previously proposed by Preach and seconded by Josiah_Frost, to be put forward for consideration
Proposal has been ammended with agreement from Twelfman, to that presented here.

Action: Proposal Passed unamimously. Rules to be ammended. To take effect next season.

8. Submissions from Coaches Council:


9. Submissions from Admins:


10. Submissions from Coaches at Large and the General Public:


11. Unfinished & Miscellanous Business:

  • HOF is still outstanding. Josiah Frost to complete list of eligible candidates.
  • Related to HoF Conference champions also needs to be updated. More_Shots suggested the board review conference champions.

12. Announcement of the Next Regular Session:

To be arranged.

Addendum to the Minutes

The following is Twelfman’s proposal in full:
Proposal: Use Strength of to replace coin toss or drawing of lots as a method of breaking ties. To then have a coin toss or drawing of lots as the next method of breaking a tie, following strength of schedule.

Strength of Schedule normally takes the points of all played opponents and adds them together. This gives you an indication of how hard a playpool you have had. In a league, this doesn’t work as you all play each other. Instead, you can use the points of the coaches you have beaten.

Imagine as an example there were six coaches in a playpool, two of which were MML champions with powerful teams (A&B) and two were brand new to the game with rookie teams (E&F). The other two are average coaches. The top three coaches will progress to the next round.

Now imagine the two middle coaches, let’s call them coach C and D. Coach C beats the two newbies and loses to the two champions, and coach D beats the champions and loses to the newbies. They drew vs each other. They both have the same points.

W/D/L = 2/1/0

You could use head to head, which is what I believe is used now. This does work in many cases, but it can sometimes go wrong. Imagine instead it looked like this:


Coaches A, B, and C all have one loss and one win versus each other, so head to head doesn’t work. Currently as I understand it, the MML uses a random system to determine who would progress.

With SoS, let’s say that coach A beat coach D and E, B beat E and F, and C beat D and F. This would mean their Strength of Schedule (total points of beaten opponents) would be:

A = (B)5+(D)3+(E)2 = 10
B = (C)5+(E)2+(F)1 = 8
C = (A)5+(D)3+(F)1 = 9

This shows that those three wins from Coach A were against coaches that placed higher, and therefore were more likely tougher opponents, meaning the wins are more impressive. Coach B played the weakest coaches of the playpool (standings wise), and therefore had the ‘easiest’ run. Coach C played coaches that were not as tough overall as A, but tougher than C. In this case, A and C would progress.

You can also include draws, though it might be good practice to half or /3 the points for the draws (depending on how the league awards points.) In this example, a draw is 1/2 a win, so I’ll divide by two.

Assume in the above example everyone drew their other games.

A = 10 + (F)0.5 = 10.5
B = 8 + (D)1.5 = 9.5
C = 9 + (E)1 = 10

C still pips it ahead of B. If though C had say 4 draws and B had 1, but the same points, this could play out differently. You could layer it, so if Wins alone doesn’t sort it, you can use Draws.

If it were like this:


That’s where it gets a bit more interesting. This is where net TD could be used (TD scored – TD conceded). If still a tie, net TD+CAS. If still a tie, then a coin toss.

Also supplied, are the following illustrations:

Start a Conversation